![]() Symmetra places a temporary teleporter exit pad at a distance and connects it to a teleporter entry pad at her current location. Regenerates 30 shields per second, after avoiding damage for 3 seconds While in the air, they cannot attack but can still be destroyed.Ĭannot be deflected by Genji, or absorbed by D.Va. Turrets are projectiles until they hit a wall, at which point they will deploy. Up to three turrets can be built on the battlefield at once. Symmetra launches a small turret that automatically fires speed-reducing blasts at the nearest enemy within range. ![]() The least amount of damage a direct hit could do is 15.46, although that is extremely difficult to achieve. The damage is scaled off charge time, not ammo consumption. ![]() If there is only 1 round left, an orb can still be fired. When spamming small orbs, sometimes this does not apply and orbs that only consumed 1 round can be fired. Takes 1 second to fully charge and can be held for 1 second.Īutomatically consumes 1 round when fired, meaning the minimum number of rounds consumed is 2 and the maximum is 10. The projector can also release an explosive energy ball that deals high damage on contact. If left uninterrupted on a single target, this will yield to 25 less damage.ĩ rounds per second while charging (max. When the beam starts or hits a new target, it temporary does less damage than normal. Generates ammo instead of consuming it when attacking barriers. ![]() If the beam is not hitting anything, it decays at a rate of 1 level per 2.0 seconds. ![]() barrier, turret, mine, etc.) for 1.33 seconds. Levels up by hitting an enemy or an enemy object (e.g. It deals continuous damage that increases the longer it is connected. Symmetra utilizes her light-bending Photon Projector to dispatch adversaries, shield her associates, construct teleportation pads and deploy particle-blasting Sentry Turrets. ![]()
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